Friday, 3 February 2012


My Opinion of Video Game Adaptations - Anthony McMenemy

I feel that videogames have had a raw deal when it comes to film adaptations. Whilst some have been major box office hits, and some have turned into franchises, they still lack the passion and the immersive ingredients of the worlds that the games were set in.

Rotten Tomatoes and Metacritic have a list of the ‘best and worst’ reviewed videogame adaptations, in those lists are films like; Mario Bros. (1993), Street Fighter (1995), Mortal Kombat (1995),  Double Dragon (1995), the Tomb Raider films (2001, 2003), the Resident Evil franchise (2001 – Present) and a plethora of Uwe Boll ‘films’.

Here, check them out;

These films, however successful they might, or might not have been, have let down fans of their respective audiences, by not alluding to the underlying messages and themes that the Game Directors were trying to get across.

I understand that everybody perceives videogames differently and will receive different messages when they experience them, but betraying the audience by completely changing the genre, lead characters or setting is insulting.

Critics cite the player interaction as a problem in videogames for adaptations and to me this means that there is too much focus placed on the gameplay and not enough on the characters’ physical and mental journey through a fictionalized problematic universe.

When Michael and I started Loftworks Pictures, we set ourselves a goal; to improve the standard in which video game adaptations are made. And whilst we may not be established and have very little or no reputation, we have no delusions in being household names or Academy Award winners, we just want to see videogame adaptations be given the same respect as novels or comic books, this means with passion and creativity without betraying the majority of the audience.

Our new short film will be our first step towards attaining that goal, as we tackle one of the most beloved and critically acclaimed videogame franchises of all time, Hideo Kojima’s Metal Gear (1987).

Now I can’t disclose too much information as to what we are doing with the short film, but I can tell you that we are following the exact principles that I have been writing about. We want the audience to experience the physical and emotional turmoil that Solid Snake must endure during his mission, as well as maintaining the state of the world created for him by Mr Kojima.

We hope that you support our cause, and that you feel compelled to interact with us during this project, because after all, this is a Metal Gear film, made by Metal Gear fans, so any questions or comments you would like to send our way, by all means do so.

We recently started a Crowdfunding campaign in order to complete the building of Solid Snake’s costume and as you can see by the draft poster we have few pieces to show, but what we have, look’s incredible.

We are asking for the help of gamers, film goers, or anybody that are interested by the potential of this project to help us raise the funds and bring this passion project of ours to life.
Here is the link to the campaign, please take a look and share the link with your friends.

Thanks for reading, hope to speak soon.
Ant @ Loftworks Pictures