Saturday, 3 March 2012

Metal Gear: Under Construction - Anthony McMenemy

It’s been a month since I wrote ‘My Opinion on Videogame adaptations’, so I thought it best to follow up and casually update you all on what’s happening with our Metal Gear development.

Pieces for the Solid Snake outfit are slowing falling through our front door and it’s very exciting. We are expecting ammo pouches, flash bang pouches and some under armour in the next couple of weeks. Of course, we will be taking more images of the costume as these pieces arrive to keep you all up-to-date on how everything is looking, and as always we would appreciate any feedback from the MGS fans.

Also, Mike has been working on the bandanna, as the ultimate fan of the MGS series (there are probably some contrasting opinions around I’m sure), I thought it best that he take charge of creating a bandanna that balances both function and style, one that would keep the blood, sweat and tears out of the eyes of Snake, but also keep him looking like a badass at all times.

As for the Indiegogo campaign, it’s going OK… We are working so hard on making sure that all the writing and designing is perfect, that it’s hard to tear ourselves away and do some much needed PR work. We were wondering if any of our faithful followers would like to help spread the word and help us out? We would thoroughly appreciate it!

Short note: We have finally got up the under construction page for the film @, so please check it out, give us any feedback and spread the word.

Last but definitely not least, we have has a few very generous donations since my last blog entry, so a MASSIVE thank you to;

Hannah Bateman
Gustavo Savarego
Ryan Miller
Michael Burton Sr.
Alexander Yparraguire

Thanks to you guys, we are edging closer to our goal, we appreciate it.

Well that’s it for now, I’m sure as the progress of the project speeds up, the more content we will be able to share with you and the more (awesome) blogs you will get to read.

Speak Soon.
Ant @ Loftworks Pictures

P.S. If you have any questions about our development, don't be afraid to ask, but be warned, there are some things we just won't tell you. ;)

Friday, 3 February 2012

My Opinion of Video Game Adaptations - Anthony McMenemy

I feel that videogames have had a raw deal when it comes to film adaptations. Whilst some have been major box office hits, and some have turned into franchises, they still lack the passion and the immersive ingredients of the worlds that the games were set in.

Rotten Tomatoes and Metacritic have a list of the ‘best and worst’ reviewed videogame adaptations, in those lists are films like; Mario Bros. (1993), Street Fighter (1995), Mortal Kombat (1995),  Double Dragon (1995), the Tomb Raider films (2001, 2003), the Resident Evil franchise (2001 – Present) and a plethora of Uwe Boll ‘films’.

Here, check them out;

These films, however successful they might, or might not have been, have let down fans of their respective audiences, by not alluding to the underlying messages and themes that the Game Directors were trying to get across.

I understand that everybody perceives videogames differently and will receive different messages when they experience them, but betraying the audience by completely changing the genre, lead characters or setting is insulting.

Critics cite the player interaction as a problem in videogames for adaptations and to me this means that there is too much focus placed on the gameplay and not enough on the characters’ physical and mental journey through a fictionalized problematic universe.

When Michael and I started Loftworks Pictures, we set ourselves a goal; to improve the standard in which video game adaptations are made. And whilst we may not be established and have very little or no reputation, we have no delusions in being household names or Academy Award winners, we just want to see videogame adaptations be given the same respect as novels or comic books, this means with passion and creativity without betraying the majority of the audience.

Our new short film will be our first step towards attaining that goal, as we tackle one of the most beloved and critically acclaimed videogame franchises of all time, Hideo Kojima’s Metal Gear (1987).

Now I can’t disclose too much information as to what we are doing with the short film, but I can tell you that we are following the exact principles that I have been writing about. We want the audience to experience the physical and emotional turmoil that Solid Snake must endure during his mission, as well as maintaining the state of the world created for him by Mr Kojima.

We hope that you support our cause, and that you feel compelled to interact with us during this project, because after all, this is a Metal Gear film, made by Metal Gear fans, so any questions or comments you would like to send our way, by all means do so.

We recently started a Crowdfunding campaign in order to complete the building of Solid Snake’s costume and as you can see by the draft poster we have few pieces to show, but what we have, look’s incredible.

We are asking for the help of gamers, film goers, or anybody that are interested by the potential of this project to help us raise the funds and bring this passion project of ours to life.
Here is the link to the campaign, please take a look and share the link with your friends.

Thanks for reading, hope to speak soon.
Ant @ Loftworks Pictures